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One of the first puzzles you’ll encounter takes place in a large cavern with a river running through it. And when that’s burned though (cloth burns really quickly), you break free, but plummet down into a hole in the cave floor, to a chamber below filled with skeletons and ankle-deep water. When that’s caught fire, you can swing into it and set your own woven wrap aflame. These ignite a cloth wrapped around a long, wooden beam nearby. That hanging cocoon straight-jacket you start off in? The way to get out of it is to swing yourself until you sway into a bunch of candles. These things all interact with one another in the new Tomb Raider in a very natural (although exaggerated) way. Combine that with top-notch cut scene dialogue and direction and it’s clear the dev team isn’t content looking as good as previous Tomb Raiders – they want to go toe to toe with Uncharted 3.įire. The way the flame of her torch flickers off the ceiling in a low-hanging passage, the way waterfalls and rivers glisten, the solidity of the caves and the savagery of the wolves and natives (well, native, anyway). We’ve already told you about Lara’s model, but everything around her is equally well-crafted. Graphically, this like no other Tomb Raider you’ve ever seen. Lara’s accent might have waxed and waned a bit, but the voice actress was nailing the emotion of every scene. And although we were told the dialogue tracks were placeholder, we can’t imagine them sounding much better.
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The character model is gorgeously detailed right down to her eyes – when you stand idle, she looks concernedly from side to side, wary and watchful. She’s a real girl, terrified and mostly alone, and her vulnerability makes her infinitely more endearing than the old Lara.
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Oh, she’s strong and resilient, but she doesn’t know her limits yet. This time Lara is young, uncertain of herself, and scared out of her mind.
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In short, she’s been a cartoon caricature. Lara is a real person now – and you’ll love herįor 15 years, Lara has been Wonder Woman in khakis, a supernaturally cool-as-ice supermodel who never worries, handles every situation with a smart-aleck comment, and finishes every adventure with not a single hair out of place. You’ll feel things like dread, claustrophobia, urgency and mortal fear much more than in previous games.Ģ. It’s all very morbid and spooky, and much more palpable and immersive than Tomb Raider usually is. Soon, you’ll encounter a fellow passenger – who’s been crucified and flayed – as well as the person who lives in this cave (spoiler: he doesn’t want you to leave). She’s helpless, immobile, and totally alone there are more wraps hanging around her, but they hold only skeletons.Īnd this moment – when Lara has clearly been strung up to die like a fly in a spider’s web – is when the game first gives you control of her. No, she’s hanging upside down in a candlelit cave, cocooned in some kind of full-body canvas wrap. Nor is she washed up on a sandy beach, tired but safe. She hits the water, and when she regains consciousness again, she’s not in a Coast Guard boat. In the opening scene, a young Lara (23 or so) gets shipwrecked off the coast of Japan. It’s gritty, it’s moody, and a little bit macabre.Ĭase in point: Our demo began with the very first level of the game, which starts off not with a bang, but with a living nightmare. The old Tomb Raider games were clearly adventures. Here are five ways the new Lara shocked even us, and how it’s going to do the same to you… The new Tomb Raider isn’t a reboot, it’s a reinvention. But Lara has always been mostly the same person in mostly the same game. We’ve seen little girl Lara, dark Lara, new developer Lara, original Lara all over again Lara, DLC Lara… the whole troop. Keep an eye on this one, opportunistic politicians.Į3 2011: Five reasons the new Tomb Raider will blow your mind Think you know what to expect from Lara’s shenanigans? WrongWe’ve been running around with Tomb Raider heroine Lara Croft for 15 years now, and we’ve been through countless supposed reboots. Honestly, I had no idea I’d like the game so much, and you can see in the video below that I was sincerely moved - flustered even - by all the glorious juvenile behavior on display. Obviously, Saints Row has much more filth and depravity to deliver, and I couldn’t be more excited. No really, let ‘em swing! Saints Row might be the first console game I can think to finally realize that the greatest clothing option in a game all about personalized customization, is no clothes at all.Īnd we’re just scratching the surface, people.